Architectural Exterior Scene
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
good start.
one big thing , the tables and chairs are far to small in comparison with the door and the cars.
keep on posting
Rico
one big thing , the tables and chairs are far to small in comparison with the door and the cars.
keep on posting
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
It is starting to look really good now.
The cobbles on the ground look a bit too large and I think the building needs a bit of texture. At the moment everything is just too flat.
A few more tweaks and this will start to get pretty photo realistic.
The cobbles on the ground look a bit too large and I think the building needs a bit of texture. At the moment everything is just too flat.
A few more tweaks and this will start to get pretty photo realistic.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)