Architectural Exterior Scene

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KAMISI
Licensed Customer
Posts: 14
Joined: Wed May 11, 2011 12:50 pm

Hello, I would like to share my first Octane Rendering - work is still in progress, thank you for any comments.
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about 30 min. gtx 570
about 30 min. gtx 570
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

very nice indeed. Your grey texture needs smoothing though. You can see the individual faces.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
KAMISI
Licensed Customer
Posts: 14
Joined: Wed May 11, 2011 12:50 pm

Did not know before that you can smooth via textures. Thank you.
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

good start.
one big thing , the tables and chairs are far to small in comparison with the door and the cars.
keep on posting
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
adiarc
Licensed Customer
Posts: 63
Joined: Thu Mar 17, 2011 7:32 am

I would use glossy material for the cars and try making the leaves darker green. Also if you are not using path tracing, try it. Sometimes it makes an outdoor scene better, sometimes not.
KAMISI
Licensed Customer
Posts: 14
Joined: Wed May 11, 2011 12:50 pm

So here comes the next try. @ribrahomedesin: the cars were much too big, cant believe I didnt see that before :roll: @adiarc, yes, I think the trees look much better now. cars still need some changes.
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about 40 min.  1600 s/px
about 40 min. 1600 s/px
adiarc
Licensed Customer
Posts: 63
Joined: Thu Mar 17, 2011 7:32 am

It's very dark now. You could try adding some exposure. And what happened to the ground floor textures? Also the street material was better before. Getting there! ;)
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

It is starting to look really good now.

The cobbles on the ground look a bit too large and I think the building needs a bit of texture. At the moment everything is just too flat.

A few more tweaks and this will start to get pretty photo realistic.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
sam75
Licensed Customer
Posts: 207
Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

you must have a problem with your screen settings, this is way too dark
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
KAMISI
Licensed Customer
Posts: 14
Joined: Wed May 11, 2011 12:50 pm

Thanks for your support. I really had to change some screen settings! So here is the final result - hope you like it.
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110623_OCT01_von_norden_03.jpg
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