Octane Scatter Scale issue
Moderators: ChrisHekman, aoktar
- 3Dbrat1988
- Posts: 5
- Joined: Sat Dec 05, 2015 12:42 pm
How can I keep octane scatter from reverting the model back to it's original scale? I have several buildings that I try to want to make a city with, but some buildings turn into tiny specks in scatter while others turn humongous, because of their innate scaling.
Be aware of some objects may have scale factor than different 1.0. You should fix scale of those.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- 3Dbrat1988
- Posts: 5
- Joined: Sat Dec 05, 2015 12:42 pm
Indeed, I'm not sure how to fix this though, to make an object's current scale it's default 1 scale. Freeze transformation doesn't work.
What about Mesh > Commands > Reset Scale3Dbrat1988 wrote:Indeed, I'm not sure how to fix this though, to make an object's current scale it's default 1 scale. Freeze transformation doesn't work.
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- 3Dbrat1988
- Posts: 5
- Joined: Sat Dec 05, 2015 12:42 pm
Mesh > Commands > Reset Scale worked, but you have to enter the reset scale options and tick "compensate points" or it won't work. Thanks!