Procedural map question

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franchais
Licensed Customer
Posts: 104
Joined: Fri Mar 02, 2012 2:44 pm

Hi all,

Just wondering if anyone could explain to me how this actually works? and how it saves memory?

Any example videos or links would be great!

Does Octane support this?

Any help would be greatly appreciated!
I7 2600k | EVGA gtx 680 FTW 4gb | Win 7 x64 | 16gb RAM
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bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
procedural maps are created mathematically, instead of using image textures that have a great impact in VRAM consumption, since the image needs to be stored uncompressed and at full resolution on GPUs.
On the other side, they could be slower to be calculated during rendering, compared with bitmaps.
Please, try the two chess scenes from the following link:
http://render.otoy.com/downloads/Octane ... oSuite.zip
You should see a difference in VRAM consumption and rendering speed.
With Octane you can use an OSL texture node:
OSL Texture
or a Murble, Noise, Ridg fractal, Turbulance, ecc.:
Procedural textures
ciao Beppe
franchais
Licensed Customer
Posts: 104
Joined: Fri Mar 02, 2012 2:44 pm

Thanks Bepe as always!
I7 2600k | EVGA gtx 680 FTW 4gb | Win 7 x64 | 16gb RAM
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