Hi all,
Just wondering if anyone could explain to me how this actually works? and how it saves memory?
Any example videos or links would be great!
Does Octane support this?
Any help would be greatly appreciated!
Procedural map question
Hi,
procedural maps are created mathematically, instead of using image textures that have a great impact in VRAM consumption, since the image needs to be stored uncompressed and at full resolution on GPUs.
On the other side, they could be slower to be calculated during rendering, compared with bitmaps.
Please, try the two chess scenes from the following link:
http://render.otoy.com/downloads/Octane ... oSuite.zip
You should see a difference in VRAM consumption and rendering speed.
With Octane you can use an OSL texture node:
OSL Texture
or a Murble, Noise, Ridg fractal, Turbulance, ecc.:
Procedural textures
ciao Beppe
procedural maps are created mathematically, instead of using image textures that have a great impact in VRAM consumption, since the image needs to be stored uncompressed and at full resolution on GPUs.
On the other side, they could be slower to be calculated during rendering, compared with bitmaps.
Please, try the two chess scenes from the following link:
http://render.otoy.com/downloads/Octane ... oSuite.zip
You should see a difference in VRAM consumption and rendering speed.
With Octane you can use an OSL texture node:
OSL Texture
or a Murble, Noise, Ridg fractal, Turbulance, ecc.:
Procedural textures
ciao Beppe