license check EVERYTIME!!!!
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Hey guys...im testing out the latest Octane versions...Im noticing something REALLY REALLY ANNOYING...if i'm offline i cant use max UNLESS i got online to check my octane license...and this EVERYTIME!! it didnt use to be like that...WHY has this changed??
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Nildoe,
Octane V3.08x does not allow offline mode, You have to authorize your Octane license before disconnecting from the network.
Regards
Paride
Octane V3.08x does not allow offline mode, You have to authorize your Octane license before disconnecting from the network.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
And even then when you are online, if you want to launch 2 octane fast after each other it also gives an license error. I do not understand why because that computer has already been authorized.
(This is very annoying when batch rendering two jobs at the same time on the same computer (I do this when the rendertime is less then the loading/compilling time)).
(This is very annoying when batch rendering two jobs at the same time on the same computer (I do this when the rendertime is less then the loading/compilling time)).
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi PolderAnimation,
could you describe me your workflow creating batch render and launch it that creates your issue?
Regards
Paride
could you describe me your workflow creating batch render and launch it that creates your issue?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
Hi Paride,
Our proprietary render dispatcher is build in python to run standalone, but in the end it just starts octane on the specified slave PC's with the following command parameters "--stop-after-script" and "--script" pointing to an on the fly generated lua script to start the rendering process inside octane. We only run 2 slave units on a render PC when the loading times are substantially higher than the per frame render times. And even then the chance that 2 octane jobs start simultaneously is small, but is has happened that one instance stopped due to this error massage and since our batch job doesn't finish until octane exists, we had 1 of the 2 slaves idle for a whole weekend, which is not desirable when chased by deadlines
This problem is not specific to our render dispatcher, as the problem arises as well when you start two octane instances at the same time ( by clicking the app icon quickly after each other
)
This even happens when octane has run just before and thus the PC has been authenticated only minutes before.
I attached a screengrab of our renderDispatcher ( just for fun ) and one of the error message.
Cheers
Our proprietary render dispatcher is build in python to run standalone, but in the end it just starts octane on the specified slave PC's with the following command parameters "--stop-after-script" and "--script" pointing to an on the fly generated lua script to start the rendering process inside octane. We only run 2 slave units on a render PC when the loading times are substantially higher than the per frame render times. And even then the chance that 2 octane jobs start simultaneously is small, but is has happened that one instance stopped due to this error massage and since our batch job doesn't finish until octane exists, we had 1 of the 2 slaves idle for a whole weekend, which is not desirable when chased by deadlines

This problem is not specific to our render dispatcher, as the problem arises as well when you start two octane instances at the same time ( by clicking the app icon quickly after each other

This even happens when octane has run just before and thus the PC has been authenticated only minutes before.
I attached a screengrab of our renderDispatcher ( just for fun ) and one of the error message.
Cheers
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
I suppose it depends on SDK and not on plugins, so you should post this issue in Octane standalone 3.08.01 topic.
viewtopic.php?f=24&t=67352
Regards
Paride
viewtopic.php?f=24&t=67352
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
yes after googling a bit, i read in the standalone forum that the offline license feature was removed "temporarily" ...i just wish i knew how long is "Temporary". its VERY ANNOYING
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Nildoe,
offline mode is being rewritten due to some critical issues. It will be reintroduced as soon as possible.
Regards
Paride
offline mode is being rewritten due to some critical issues. It will be reintroduced as soon as possible.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thank you Paride...i really hope its soon 

Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.