thanks for help.

Moderator: juanjgon
you can easy instance HOT Ocean. there are also no tiling problems! hint. if you create for example a 1000x1000 meter tile as geometry in lw modeler, you have to input the same in the HOT plug in for the size of the water....than the tiling is perfect...ruuterdetuuter wrote:Thanks for sharing!
Lightwave could use a proper ocean displacement, I found that the HOT ocean tool didn't always deliver.
A trick is to stack them, so make several HOT ocean layers in de modifier stack, this way you can make a Large displacement, a medium and a small for closeups... but You'll always run into tiling problems.
Good luck!