thanks for help.
ocean water surface
Moderator: juanjgon
hi guys, who can share a setup or a surface for a good ocean water material for octane?
thanks for help.

thanks for help.
One of many options. You can also find lessons for creating a water surface made for Cinema 4d - and transfer these settings to Lightwave.
Also here is my small lesson on creating a river is using the HOTocean plugin and Octane render.
https://youtu.be/lTUCPq2pSYY
https://youtu.be/lTUCPq2pSYY
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Lightwave 3d
Lightwave 3d
- ruuterdetuuter

- Posts: 86
- Joined: Tue May 02, 2017 8:41 am
Thanks for sharing!
Lightwave could use a proper ocean displacement, I found that the HOT ocean tool didn't always deliver.
A trick is to stack them, so make several HOT ocean layers in de modifier stack, this way you can make a Large displacement, a medium and a small for closeups... but You'll always run into tiling problems.
Good luck!
Lightwave could use a proper ocean displacement, I found that the HOT ocean tool didn't always deliver.
A trick is to stack them, so make several HOT ocean layers in de modifier stack, this way you can make a Large displacement, a medium and a small for closeups... but You'll always run into tiling problems.
Good luck!
- LightwaveGuru

- Posts: 487
- Joined: Wed Jun 25, 2014 9:34 am
- Location: Germany
- Contact:
you can easy instance HOT Ocean. there are also no tiling problems! hint. if you create for example a 1000x1000 meter tile as geometry in lw modeler, you have to input the same in the HOT plug in for the size of the water....than the tiling is perfect...ruuterdetuuter wrote:Thanks for sharing!
Lightwave could use a proper ocean displacement, I found that the HOT ocean tool didn't always deliver.
A trick is to stack them, so make several HOT ocean layers in de modifier stack, this way you can make a Large displacement, a medium and a small for closeups... but You'll always run into tiling problems.
Good luck!
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- ruuterdetuuter

- Posts: 86
- Joined: Tue May 02, 2017 8:41 am
I meant that the tiling gets visible, you can stack the HotOcean plugin but there's always a point where you see the tiling 
At a great distance you can use a photo of the ocean surface. From a close and medium distance, use such angles when the tile is not so noticeable.
Or to create some kind of OSL script, but it seems to me that OSL still works with restrictions in LW, although I'm not an expert on this issue.
Or to create some kind of OSL script, but it seems to me that OSL still works with restrictions in LW, although I'm not an expert on this issue.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
hi guys, thanks for answers. i'vent see notify.
hope read your message tomorrow with > quite.

thanks
hope read your message tomorrow with > quite.
thanks