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Hey Alain,
I had never heard of Sculptris before, so thanks for bringing it up. Can't believe it is for free!
I am going to try it out for some organic modelling.
Is it just me or is there an issue with the mapping on the shoulders?
Also the eyes are a bit creepy for me, doesn't seem to fit with the rest.
I like the model though, how long did it take you to do that(the modelling in sculptris)?
I have just tried this software shortly some time ago, but I didn't make more than some weird potatoes.
Very nice sculpting !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Good sculpt.
Sculptris is great to start with organic modelling. I hope that Pixologic will integrate the adaptive tesselation feature (Tris only) in Z-Brush soon.
@ i3D
It took me about 1 hour, maybe more.
Maybe the texturing is no correct, I did not give to mutch attention on it.
I first looked at this Videotutorial of headmodelling in sculptris after I started my first steps:
Well, I have some education in art and did also a real physic headsculpting already.
I guess this is the reason why it was easier for me to sculpt in the digital world. It's all about observing and understanding the human anatomy