old style kitchen

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manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

still need some advice for light the scene.
thanks.
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ta11.png
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

I've never seen a TV with kitchen cabinets above it :lol:

Looks good but it also looks like a model. Probably the lack of reflections.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Not bad, but texturing & materials are only half done. Also the lighting is a little dull.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

It's supposed to be a wight lacquer kitchen, if you talking about the doors of the cabinets, but i know that i haven't bothered fixing the books for example.
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

It's supposed to be a wight lacquer kitchen, if you talking about the doors of the cabinets, but i know that i haven't bothered fixing the books for example.
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
ieatfish
Licensed Customer
Posts: 24
Joined: Wed Jul 14, 2010 5:28 pm

The point where the cabinets meet the floor is a bit harsh. You could add some trim molding or recess it back a little.
Core i7 920 @ 4.0 GHz | 2 x GTX 480 | Windows 7 x64 | 12GB RAM
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