change IPR/render camera based on current frame

Houdini Integrated Plugin

Moderator: juanjgon

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FahadA92
Licensed Customer
Posts: 82
Joined: Sun Jun 29, 2014 6:29 pm

Hello, I have multiple cameras in my scene and I want to switch cameras based on the current frame number. I tried inserting this expression in the octane IPR/Output camera ROP parameter, it evaluates correctly but when rendering/using IPR, octane just loads frame 0. I tried it with mantra and it worked correctly.

here's the expression:

Code: Select all

/obj/FireTrash_fbx/_`padzero(5, $F)`_png
Windows 8.1, GTX 970 EVGA SC, i7 4790k, 32GB RAM
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

Let me check it, perhaps the Octane ROP camera parameters are not declared as animated strings. Meanwhile, probably you can use the camera switcher node, animating its parameter using the expression, to have the same workflow.

Thanks,
-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I've fixed this limitation for the next build. Thanks for reporting it!

-Juanjo
FahadA92
Licensed Customer
Posts: 82
Joined: Sun Jun 29, 2014 6:29 pm

Thank you Juanjo! You are awesome!
Windows 8.1, GTX 970 EVGA SC, i7 4790k, 32GB RAM
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