Beats Monster Earphones

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
EdgeSuizo
Licensed Customer
Posts: 25
Joined: Wed Feb 23, 2011 2:18 pm
Location: Chile

I made the model in maya, please leave a comment :D
Attachments
modelado.jpg
final.jpg
Last edited by EdgeSuizo on Fri May 20, 2011 8:48 pm, edited 1 time in total.
i7 950 / Asus Rampage III Extreme / 12gb Ram / SLI GTX 570
SebastianJW
Licensed Customer
Posts: 46
Joined: Sun May 08, 2011 11:33 am

Nice one! Did you move the camera angle slightly in Octane or did you just leave it to render after the Maya export?
WIN XP, 3.40 GHz, 2GB & GTX 460 2GB
User avatar
EdgeSuizo
Licensed Customer
Posts: 25
Joined: Wed Feb 23, 2011 2:18 pm
Location: Chile

I need to change the camera a little in octane to get the model inside the render.
i7 950 / Asus Rampage III Extreme / 12gb Ram / SLI GTX 570
SebastianJW
Licensed Customer
Posts: 46
Joined: Sun May 08, 2011 11:33 am

I was always curious if the exporter transfered the same camera settings to Octane from Maya (or any other app for that matter).
WIN XP, 3.40 GHz, 2GB & GTX 460 2GB
Post Reply

Return to “M is for Metaverse Gallery”