Post effects causing seams in 360 spherical animation

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Remo
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Joined: Fri Mar 27, 2015 4:51 pm
Location: Berlin, Germany
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Hi guys,
I was wondering if there is a clean way to avoid the seams occurring when rendering post effects (I think its the bloom) onto 360degree spherical/panoramic animations for youtube for example.
Is there something like 360-post effects?
Thanks in advance!
Best, Remo
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bepeg4d
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Hi Remo,
unfortunately, since it’s a post effect, is affected by the border of the image.
As a workaround, since the post effect needs only few samples, eg.32/64 sampling, you can rotate the camera 180°, and render another post effect pass, to have a different seem, and merge it with the first post effect, to remove the seem, by sliding half way.
ciao Beppe
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Remo
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Posts: 24
Joined: Fri Mar 27, 2015 4:51 pm
Location: Berlin, Germany
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Ciao Beppe,
thx for the quick reply!
Too bad that this isnt possible....but good to know that the post effects only need a few samples..:)
Thanks a lot!
Best, Remo
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