The new toon shader is amazing, thank you so much for adding it to the 3.08 release.
I was wondering if there was a way of making the stroke thickness consistent, a single thickness throughout the image?
If not, this is a highly desired feature request as it could completely replace sketch and toon shader for most of my projects.
Thanks again.
Consistent line/stroke thickness in toon shader?
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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm

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I don't think I understand?FrankPooleFloating wrote:Regardless of distance from camera?.... Maybe you didn't think about that aspect?..
At the moment, the line thickness appears to be based on the surface angle pointing at the camera, instead of distance from camera.
If objects further away had a thinner line, I could maybe live with that, but on organic shapes, the line thickness varies too much and I would love a way to control it.
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Radeon Pro 580
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Windows 10
Intel core i7 4930k @ 4.5Ghz oc
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iMac 5k 2017
4.2ghz Intel Core i7 / 64GB Ram
GTX 1080 TI (egpu)
Radeon Pro 580
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Windows 10
Intel core i7 4930k @ 4.5Ghz oc
GTX 1080 TI
- linograndi
- Posts: 13
- Joined: Sun Nov 11, 2012 11:04 pm
What Octane is offering for edge rendering at the moment is a fresnel effect, that of course in certain cases can show its limitations.
OTOY is totally aware of the issue.
I totally agree that a solution similar to what Sketch&Toon offers may be a very nice addition to the Octane NPR toolset.
OTOY is totally aware of the issue.
I totally agree that a solution similar to what Sketch&Toon offers may be a very nice addition to the Octane NPR toolset.
- Fake Pilot
- Posts: 72
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Any progress or workaround on this yet?
Machine: Macbook Pro M4 Max, 128GB.