Consistent line/stroke thickness in toon shader?

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VObasuyi
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The new toon shader is amazing, thank you so much for adding it to the 3.08 release.

I was wondering if there was a way of making the stroke thickness consistent, a single thickness throughout the image?

If not, this is a highly desired feature request as it could completely replace sketch and toon shader for most of my projects.

Thanks again.
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FrankPooleFloating
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:? Regardless of distance from camera?.... Maybe you didn't think about that aspect?..
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VObasuyi
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FrankPooleFloating wrote::? Regardless of distance from camera?.... Maybe you didn't think about that aspect?..
I don't think I understand?

At the moment, the line thickness appears to be based on the surface angle pointing at the camera, instead of distance from camera.

If objects further away had a thinner line, I could maybe live with that, but on organic shapes, the line thickness varies too much and I would love a way to control it.
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linograndi
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What Octane is offering for edge rendering at the moment is a fresnel effect, that of course in certain cases can show its limitations.
OTOY is totally aware of the issue.
I totally agree that a solution similar to what Sketch&Toon offers may be a very nice addition to the Octane NPR toolset.
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Fake Pilot
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Any progress or workaround on this yet?
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Tag12345
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I believe theyre to make a New revamped toon shader. The anime kernal which will be its own Kernel in settings alot like pathtracing,etc
I think itll be better than what we have now which is limited!
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