mesh subdivision and body parts

Poser (Integrated Plugin developed by Paul Kinnane)

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GGBB
Licensed Customer
Posts: 18
Joined: Fri Jun 17, 2016 8:33 pm

Hi,

I would like to smooth a character mesh using subdivision in octane plugin. However it seems that this functionality creates visible joints between the different body parts (see attached image). The only difference between the two images is the Subd level in material property set to 1 in the first image and to 0 in the second.

Is it the expected behavior? Am i doing something wrong?

Thanks for your help.
mesh subdivison
mesh subdivison
wimvdb
Licensed Customer
Posts: 353
Joined: Sat Sep 22, 2012 2:03 pm
Location: Netherlands
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I think changing your figure into Unimesh in Poser will solve that problem
Figure!Skinning Methos!Poser Unimesh
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
GGBB
Licensed Customer
Posts: 18
Joined: Fri Jun 17, 2016 8:33 pm

wimvdb wrote:I think changing your figure into Unimesh in Poser will solve that problem
Figure!Skinning Methos!Poser Unimesh
Yes, it works!

Many thanks for your valuable help.
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