Hi,
I would like to smooth a character mesh using subdivision in octane plugin. However it seems that this functionality creates visible joints between the different body parts (see attached image). The only difference between the two images is the Subd level in material property set to 1 in the first image and to 0 in the second.
Is it the expected behavior? Am i doing something wrong?
Thanks for your help.
mesh subdivision and body parts
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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
I think changing your figure into Unimesh in Poser will solve that problem
Figure!Skinning Methos!Poser Unimesh
Figure!Skinning Methos!Poser Unimesh
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029