Hi! This is a new test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.0.9, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08 RC3 core.
Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.08.0.9 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.08.0.9 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
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RELEASE 3.08.0.9
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* OCTANE BUGS FIXED:
- Fixed GPU failure if a scene has displacement triangles with degenerated UV coordinates.
- Displacement vectors/normals are now "sanitized" to not lie exactly in the triangle plane, which caused GPUs to fail.
- Fixed triplanar and box mapping to not use the bump/normal mapped shading normal.
- Fixed unnecessary resending of all image textures to net render slaves if only some of the image textures changed.
- Fixed artifacts while rendering scattering media with the direct lighting kernel.
- Fixed reported error when a shader contains an unsupported type of metadata.
- Fixed various compilation errors when trying to parse OSL shaders with weird syntax.
- Fixed a watermark issue on OSX
Thanks,
-Juanjo
OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3
Moderator: juanjgon
- rustyippolito
- Posts: 96
- Joined: Wed Mar 08, 2017 10:07 pm
Which version of standalone do we need to have installed to use this LW plugin?
as far as I know you don't need standalone installed at all. Plugin has licensing in it
Windows 10 | 1950x threadripper |64gb Ram | EVGA GTX1080 ti x3 |
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
just read below, every time the standalone download is posted together with plugin link. and as mentioned, you don't strictly need it unless you want to load other octane scenes or do network rendering.rustyippolito wrote:Which version of standalone do we need to have installed to use this LW plugin?

Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
Hi Juanjo,
Thanks one more time.
The fiberfx material is not updating in the IPR anymore. Do you know with this is a LW 2018.0.3 side.
I am already using the last version of LW.
Thanks,
Saulo
Thanks one more time.
The fiberfx material is not updating in the IPR anymore. Do you know with this is a LW 2018.0.3 side.
I am already using the last version of LW.
Thanks,
Saulo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Changes to parallel samples, max tile samples and minimize net traffic in path tracing are not invoking IPR render reset.
19 x NVIDIA GTX http://www.borisgoreta.com
I'm not sure, but I think that these parameters are changed on the fly without initializing the rendering. Standalone has the same behavior.BorisGoreta wrote:Changes to parallel samples, max tile samples and minimize net traffic in path tracing are not invoking IPR render reset.
Thanks,
-Juanjo
I'm still investigating this limitation. It is indeed only related to the LW2018 plugin build, but I'm not sure yet if it can be fixed on the plugin side. I hope to know more soon, but meanwhile, I'm afraid that you are going to need to update the materials reloading the scene or redrawing it after enabling the "Mat.Upd" option in the IPR.sauloarruda wrote:Hi Juanjo,
Thanks one more time.
The fiberfx material is not updating in the IPR anymore. Do you know with this is a LW 2018.0.3 side.
I am already using the last version of LW.
Thanks,
Saulo
Thanks,
-Juanjo