OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.9 RC3

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi! This is a new test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.0.9, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08 RC3 core.

Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840


Release 3.08.0.9 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 3.08.0.9 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm


=============================================
RELEASE 3.08.0.9
=============================================

* OCTANE BUGS FIXED:
-
Fixed GPU failure if a scene has displacement triangles with degenerated UV coordinates.
- Displacement vectors/normals are now "sanitized" to not lie exactly in the triangle plane, which caused GPUs to fail.
- Fixed triplanar and box mapping to not use the bump/normal mapped shading normal.
- Fixed unnecessary resending of all image textures to net render slaves if only some of the image textures changed.
- Fixed artifacts while rendering scattering media with the direct lighting kernel.
- Fixed reported error when a shader contains an unsupported type of metadata.
- Fixed various compilation errors when trying to parse OSL shaders with weird syntax.
- Fixed a watermark issue on OSX


Thanks,
-Juanjo
Last edited by juanjgon on Tue Apr 24, 2018 9:29 am, edited 1 time in total.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

There is a mistake in the version number printed in the "About" window, that still shows 3.08.0.8, but the plugin is the right version, working with the 3.08 RC3 Octane core.

Thanks,
-Juanjo
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Nice thanks
it would be great to get the offline licensing enabled on this version... downloading...
rustyippolito
Licensed Customer
Posts: 96
Joined: Wed Mar 08, 2017 10:07 pm

Which version of standalone do we need to have installed to use this LW plugin?
lightboy
Licensed Customer
Posts: 88
Joined: Mon Mar 10, 2014 4:08 pm
Location: Ontario, Canada

as far as I know you don't need standalone installed at all. Plugin has licensing in it
Windows 10 | 1950x threadripper |64gb Ram | EVGA GTX1080 ti x3 |
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
User avatar
3dworks
Licensed Customer
Posts: 295
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin
Contact:

rustyippolito wrote:Which version of standalone do we need to have installed to use this LW plugin?
just read below, every time the standalone download is posted together with plugin link. and as mentioned, you don't strictly need it unless you want to load other octane scenes or do network rendering. ;-)
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
sauloarruda
Licensed Customer
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

Hi Juanjo,

Thanks one more time.
The fiberfx material is not updating in the IPR anymore. Do you know with this is a LW 2018.0.3 side.

I am already using the last version of LW.

Thanks,

Saulo
User avatar
BorisGoreta
Licensed Customer
Posts: 1413
Joined: Fri Dec 07, 2012 6:45 pm
Contact:

Changes to parallel samples, max tile samples and minimize net traffic in path tracing are not invoking IPR render reset.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

BorisGoreta wrote:Changes to parallel samples, max tile samples and minimize net traffic in path tracing are not invoking IPR render reset.
I'm not sure, but I think that these parameters are changed on the fly without initializing the rendering. Standalone has the same behavior.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

sauloarruda wrote:Hi Juanjo,

Thanks one more time.
The fiberfx material is not updating in the IPR anymore. Do you know with this is a LW 2018.0.3 side.

I am already using the last version of LW.

Thanks,

Saulo
I'm still investigating this limitation. It is indeed only related to the LW2018 plugin build, but I'm not sure yet if it can be fixed on the plugin side. I hope to know more soon, but meanwhile, I'm afraid that you are going to need to update the materials reloading the scene or redrawing it after enabling the "Mat.Upd" option in the IPR.

Thanks,
-Juanjo
Post Reply

Return to “Lightwave 3D”