Bake Curvature map

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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SergKlyosov
Licensed Customer
Posts: 126
Joined: Wed Mar 01, 2017 9:33 am

Hi

How can I properly bake curvature map?
I've tried to use Octane's Dirt node with checked "Invert Normals" but it produces a lot of undesirable details in that areas where Curvature map should be flat, it basically almost show wireframe of a mesh
When Curvature node will be implemented or we need to wait when someone will write custom OSL for this function like Paride has mentioned in some topic about requested features?

I've attached some images to better describe the issue

Cheers
Attachments
CurvatureIssue_02.jpg
CurvatureIssue_01.jpg
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi SergKlyosov,
did you try this alternative workflow?
viewtopic.php?f=30&t=57432&p=295443&hil ... ap#p295443
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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