Hi
How can I properly bake curvature map?
I've tried to use Octane's Dirt node with checked "Invert Normals" but it produces a lot of undesirable details in that areas where Curvature map should be flat, it basically almost show wireframe of a mesh
When Curvature node will be implemented or we need to wait when someone will write custom OSL for this function like Paride has mentioned in some topic about requested features?
I've attached some images to better describe the issue
Cheers
Bake Curvature map
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi SergKlyosov,
did you try this alternative workflow?
viewtopic.php?f=30&t=57432&p=295443&hil ... ap#p295443
Regards
Paride
did you try this alternative workflow?
viewtopic.php?f=30&t=57432&p=295443&hil ... ap#p295443
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid