camera match

Autodesk Maya (Plugin developed by JimStar)

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zat
Licensed Customer
Posts: 17
Joined: Thu Mar 10, 2011 2:09 pm

Hi, when rendering from maya the camera is not in the same position.
I have to render an animation quickly, some help?
MacPro 2009 8 core 2,26 Ghz / 10 GB Ram / GTX 285 - GT 120 / OsX 10.6.6 / Cinema 4D R 12 / Maya 2011
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

hm i would like to help u but, basically when i wrote a script i tested everything, is ur camera in some group or something?

cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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babygenius55
Licensed Customer
Posts: 39
Joined: Sat Jun 04, 2011 3:29 pm
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To add to this:

I find that the camera is oriented properly (rotation/direction), but it's relative position (if I'm putting this right) always seems to be 0,0,0 in world space. It is almost as if the camera is being imported/exported as a separate object apart from the mesh that is created. Maybe...i don't know. i do know that no matter what camera I use, default perspective, or a created one that the starting position in octane always seems to be "0" I think the same is true for scenes exported from Sketchup too though, so it may be am issue with octane.

Maybe a single keyframe on the camera would help?
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There is something going on with the scaling conversion, and the camera not following somehow.
R.I.P. Pootie. Too much hate in the world. :P
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