Seams after baking textures

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Remo
Licensed Customer
Posts: 24
Joined: Fri Mar 27, 2015 4:51 pm
Location: Berlin, Germany
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Hi guys,

I just quickly tried out how to bake light maps and I feel like there is no way to kill the appearing seams (since up the "padding" to the max of 16 doesnt help...)
Or am I missing something?

Thanks in advance!
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Seams.JPG
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

Try increasing the padding of your baking camera, which extends the data outside the UV geometry so this doesn't happen.
EXRurni
Licensed Customer
Posts: 3
Joined: Tue Jun 14, 2016 9:29 am

I found the reason. A transparent background is needed, and the models in the scene must be UV-disassembled and cannot be superimposed, just OK
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