I'm trying to achieve the same material as I do in LW nodes (see image) where I drive the Make Color node with the UV Map node. I tried just taking the LW Principal BSDF and the Standard material and used it to feed Octane Diffuse LW Material input but that does not work. So it seems I need to find a way to do this using just Octane nodes. I tried many things but can't mimic so any help would be welcome.
Thank you,
Use UV to drive color
Moderator: juanjgon
Yes, Octane only can work using its own nodes. The LightWave native shaders don't work with Octane. To render the UV map as colors, probably the best solution is to build a texture map with these color gradients.
Thanks,
-Juanjo
Thanks,
-Juanjo
- joseburgos
- Posts: 30
- Joined: Sun Jan 21, 2018 2:21 am
Understood about only using Octane shaders but was hoping to mimic using some combination of Octane nodes.
I'll keep experimenting
I'll keep experimenting
