What will the plugin for Unreal Engine exactly do?
I am familiar now with UE4, and all of its menacing nodes.
Is Octane going to be an alternate to the "Build Lighting" protocol, meaning instead of using UE4's own light builder we will also have the option to use an Octane Plugin to run the light building?
Would materials be altered from within the horror-show that is the UE4 node-graph, or from Octane's external node-graph, that could be exported to standalone?
Exciting times!!!
Me likey these developments very very mucho!
And all kidding aside I like UE4, so definitely interested to hear what will be up with Octane's plugin for UE4...
or UE5...
An Unreal Engine Plugin - what will it do?
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I am willing to know aswell
This would be a dream come true.Notiusweb wrote: ...
IsOctane going to be an alternate to the "Build Lighting" protocol, meaning instead of using UE4's own light builder we will also have the option to use an Octane Plugin to run the light building?
Would materials be altered from within the horror-show that is the UE4 node-graph, or from Octane's external node-graph, that could be exported to standalone?
...
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
I would especially be looking forward to using the Octane Daylight sun.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
I think the most exciting thing here would be to export a complete modeled scene with octane shaders and lights from your favorite software + Octane plugin into Unreal/Unity to create your virtual reality experarience right away... without the hassle of learning all the stuff from these game engines...
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Like an ORBX to bypass the FBX, right? I know, Unreal's handling of FBX is pretty cumbersome the way it brings in materials.Kalua wrote:I think the most exciting thing here would be to export a complete modeled scene with octane shaders and lights from your favorite software + Octane plugin into Unreal/Unity to create your virtual reality experarience right away... without the hassle of learning all the stuff from these game engines...
To me the most annoying this is this....
No easy camera import...!

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise