Hi guys,
I'm trying to achieve a time offset effect for my animation like in this video: https://www.youtube.com/watch?v=1VUYxMhCqfU
However I want to create this effect using Octane Scatter, since my original objects are fairly complex and I want to replicate them thousands of times. I can't do this with a MoGraph Cloner object, it will be far too heavy on my computer to process all of the clones. So that's why I want to do this with Octane Scatter. Other effectors seem to work fine but not the shader effector. Any idea why it isn't working?
Shader Effector not working with Octane Scatter
Moderators: ChrisHekman, aoktar
Scatter doesnt do that unfortunately. It would be rad if we could use weights/offsets via effectors etc. Ahmet has said that this is difficult to do and he doesnt intend to invest on this if i remember correct. I wish he changed his mind, this is a killer feature 
