Shader Effector not working with Octane Scatter

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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philip.gedarovich
Licensed Customer
Posts: 9
Joined: Tue Apr 18, 2017 3:55 pm

Hi guys,

I'm trying to achieve a time offset effect for my animation like in this video: https://www.youtube.com/watch?v=1VUYxMhCqfU

However I want to create this effect using Octane Scatter, since my original objects are fairly complex and I want to replicate them thousands of times. I can't do this with a MoGraph Cloner object, it will be far too heavy on my computer to process all of the clones. So that's why I want to do this with Octane Scatter. Other effectors seem to work fine but not the shader effector. Any idea why it isn't working?
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thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Scatter doesnt do that unfortunately. It would be rad if we could use weights/offsets via effectors etc. Ahmet has said that this is difficult to do and he doesnt intend to invest on this if i remember correct. I wish he changed his mind, this is a killer feature :)
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