I work at an events company so we a lot with light instruments.
Although visible lights from lighting fixtures are not as realistic as we might think they are, they do make renderings pretty.
I was wondering if anyone had any thought on how to easily build visible show lighting into renderings?
Our turn-around time is usually less then a day so we build a lot of our objects using expresso.
i know I could bring it into after effects but we really just don't have that kind of time.
I'm looking for something I can pre-build and drop in. Attached are some examples "pre" octane.
It would be really nice to have the ability to control the spread and the fall off of the light... I guess kinda like the C4D Spot Light.
Any ideas would help, thanks.
Alternative visiable lights
Moderators: ChrisHekman, aoktar
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
Hi,
please, have a look at this other discussions about volumetric spot loghts:
viewtopic.php?f=9&t=62903#p321748
viewtopic.php?f=98&t=63343&p=323590&hil ... ks#p323767
ciao beppe
please, have a look at this other discussions about volumetric spot loghts:
viewtopic.php?f=9&t=62903#p321748
viewtopic.php?f=98&t=63343&p=323590&hil ... ks#p323767
ciao beppe
This is great help everyone, thank you... I really like that plug-in too I think that might be the way to go about this.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti