NORMAL + DISPLACE = BUG

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Flope
Licensed Customer
Posts: 41
Joined: Wed Apr 01, 2015 10:19 pm

Hy Guys

I'm having a problem when I apply normal map to micros details combined with displace map.

One part is reversed, and the displace does not work, it looks like it cleans the object.

I have tested if it is the normal of the faces, but everything is correct.

I hope you can help me

regards

Image
https://imgur.com/1jjubYV

Image
https://imgur.com/1jjubYV
TonyBoy
Licensed Customer
Posts: 238
Joined: Thu Dec 13, 2012 4:47 pm

How about a view of the node editor?
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bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
In general, this kind of issues is related to flipped uvs.
OctaneRender™ displacement is different from classic displacement, and is designed to have both major and micro detailed displacement in one go.
One limitation is that it needs proper ufolded uvs without overlappings.
Do you mind to share a screenshot of the uvs of the mesh?
Looking forward for your feedback,
ciao Beppe
Flope
Licensed Customer
Posts: 41
Joined: Wed Apr 01, 2015 10:19 pm

bepeg4d wrote:Hi,
In general, this kind of issues is related to flipped uvs.
OctaneRender™ displacement is different from classic displacement, and is designed to have both major and micro detailed displacement in one go.
One limitation is that it needs proper ufolded uvs without overlappings.
Do you mind to share a screenshot of the uvs of the mesh?
Looking forward for your feedback,
ciao Beppe

Thanks beppe !

That was the problem, now I'll pay more attention to this step

And inverter all textures hahahah
Attachments
teste.jpg
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