Few items I made for an archviz project I've been working on (its still in progress but nearly finished).
Modeled and Textured in Blender and ZBrush
Rendered in Octane Render
Maps and Post in Photoshop
C&C are highly appreciated to help me improve my work.
ed: I decided to upload more images here, without posting new topic, in order to let you see all the images altogether...there will be more coming right here from the same project.
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by PeJotL on Wed May 18, 2011 3:06 pm, edited 2 times in total.
Win7 | i7 920 | GTX 460 2GB | 6GB RAM
Wow. This is seriously good stuff. I especially like the details of the chairs (bump map, screws, UV mapping...).
Thanks for sharing,
Marcus
Thanks for sharing,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Thank you Marcus for nice words...and for Octane Render of course.
Przemo
Przemo
Win7 | i7 920 | GTX 460 2GB | 6GB RAM
Thank you Tyrot.
For the chair-table set I used one of Brian James' Artificial studio environments that you can find here: http://www.refractivesoftware.com/forum ... 46&start=0 Please, make some tests to decide witch one suits better the actual scene you are trying to light, as they provide totaly different results.
Sorry to say that, but if it comes to ocs', I would rather show the presets and explain the details than just send them, to remain fair with the authors of the original textures.
Anyway,
Thank you for your kind words
PJ
For the chair-table set I used one of Brian James' Artificial studio environments that you can find here: http://www.refractivesoftware.com/forum ... 46&start=0 Please, make some tests to decide witch one suits better the actual scene you are trying to light, as they provide totaly different results.
Sorry to say that, but if it comes to ocs', I would rather show the presets and explain the details than just send them, to remain fair with the authors of the original textures.
Anyway,
Thank you for your kind words
PJ
Win7 | i7 920 | GTX 460 2GB | 6GB RAM
Really beautiful renders there - there's a sharpness and smoothness in them that is uncharacteristic of most GPU renders - I really look forward to seeing some of these in an interior setting, would it be possible to list the original render resolution and render times?
Nice work! I've seen something weird with the depth of field though, very strange... in Gilbert Detail 03.jpg, notice how the blurry background turns sharp as it approaches the foreground chair. What's going on Octane?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Hi Proupin,
Thanks! You have a really good eye for details...it seems that after hours of staring at the screen and out of a hurry I just didn't notice that error.
It's absolutely no Octane. It's me
I blurred the background in PS, but not carefully, apparently.
I'll have it fixed as soon as possible and post the results.
Thanks for paying attention - that will definitely make my works look a bit better,
PJ
EDITED:
Thanks! You have a really good eye for details...it seems that after hours of staring at the screen and out of a hurry I just didn't notice that error.
It's absolutely no Octane. It's me

I blurred the background in PS, but not carefully, apparently.
I'll have it fixed as soon as possible and post the results.
Thanks for paying attention - that will definitely make my works look a bit better,
PJ
EDITED:
Win7 | i7 920 | GTX 460 2GB | 6GB RAM
hahaha! these renders are all about the details
great renders again

Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/