random shader shifting

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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ReneteRiele
Licensed Customer
Posts: 1
Joined: Fri Mar 06, 2015 6:11 pm

Helloooo fellow octaners!

Im stuck at using the random shader in octane and maybe you guys can help me forward.
Im using a random shader on cubes that are being scaled and positioned within x-particles.
Unfortunatly because of the scaling the random shader goes all whack every frame. The particles change color every frame which isnt what i want to acchieve. A 'Stick texture' tag wont help. Dont know if im making sence, but here it is:
1.jpg
2.jpg
would be awesome if someone here knows the awnser!
regards, Rene
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Colors will jump if instance objects count changes. Better to use mograph colors or instance colors. Find sample scenes that I posted in release topics.
Octane For Cinema 4D developer / 3d generalist

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