Helloooo fellow octaners!
Im stuck at using the random shader in octane and maybe you guys can help me forward.
Im using a random shader on cubes that are being scaled and positioned within x-particles.
Unfortunatly because of the scaling the random shader goes all whack every frame. The particles change color every frame which isnt what i want to acchieve. A 'Stick texture' tag wont help. Dont know if im making sence, but here it is:
would be awesome if someone here knows the awnser!
regards, Rene
random shader shifting
Moderators: ChrisHekman, aoktar
Colors will jump if instance objects count changes. Better to use mograph colors or instance colors. Find sample scenes that I posted in release topics.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw