Texture like pointiness on Cycles 4D

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
Tijack
Licensed Customer
Posts: 18
Joined: Sat Sep 02, 2017 11:23 am

Hello,

I try to find a way to have colors on a volume depending of the "pointiness" (like on Cycles 4D)

This effects give us something like this :

Image

It's different of the subsurface scattering, cause you can ramp the color as you want.

(Am I clear ?)

Any ideas ?
User avatar
bepeg4d
Octane Guru
Posts: 10461
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
in Octane you can use only a solid color in Scattering medium node, but you can use a mix material with a dirt shader in amount to blend the scatter, with another material with different or no scatter medium.
ciao beppe
Tijack
Licensed Customer
Posts: 18
Joined: Sat Sep 02, 2017 11:23 am

Humm... have to look at it to better understand.

Thanks for your answer !
Post Reply

Return to “General Discussion”