in maya, by pressing the F key, the camera should be centered on the object.
When an octane light or daylight appears in the scene, pressing the F key takes the camera to a far distance.
video: https://youtu.be/VwJ0v_RErUk
OctaneRender_for_Maya_3.06.4_-_11.7
maya 2015, SP6
Windows 7, 64
Problem camera after pressing the F key
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
fil3d wrote:in maya, by pressing the F key, the camera should be centered on the object.
When an octane light or daylight appears in the scene, pressing the F key takes the camera to a far distance.
video: https://youtu.be/VwJ0v_RErUk
OctaneRender_for_Maya_3.06.4_-_11.7
maya 2015, SP6
Windows 7, 64
Hi fil3d,
Thank you so much for the video link. It's very helpful.
In Maya 2015, the fit view (F -key) is set as off/disabled by default.
Go to Windows menu> Settings/preferences > preferences> Cameras > Animate Camera Transitions> Enable/check the `Fit view` & `Fit all view`> save.
Repeat the step and let us know how it goes.
Cheers
Kind Regards
bk3d
bk3d