I'm having trouble getting the Octane Scatter object to use any sort of volume container. (VDB volume, or TFD voxels)
Is it able to do that?
I created a forest -- each tree with a TFD sim off of it. I have maybe 5 trees that I'm instancing 30-50 times, and I'm hoping to retain the volume container in those instances.
At first I thought maybe the issue was that I can't instance TFD voxels within the scatter object, so I converted them to VDB -- still no dice.
Any help is much appreciated!
Thank you.
Jesse
Scatter Object - VDB Volume instancing?
Moderators: ChrisHekman, aoktar
Hi Jesse,
have you tried with MpGraph Cloaner, with Render Instance option active, instead?
ciao beppe
have you tried with MpGraph Cloaner, with Render Instance option active, instead?
ciao beppe
- jessestormer
- Posts: 56
- Joined: Mon Nov 23, 2015 2:32 pm
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Hello, thank you for your response!
Volumes of any sort don't seem to work with 'render instance' enabled -- as soon as I check that box, they all disappear -- they seem to all need to be full clones. Which... makes the load time insanely long
Volumes of any sort don't seem to work with 'render instance' enabled -- as soon as I check that box, they all disappear -- they seem to all need to be full clones. Which... makes the load time insanely long

What kinda volume you're using? In voxel mode or vdb? You can't use voxel mode with render instances or scatter object. Try vdbs with normal instances. It will works as how render instances does if you're using same vdb files.jessestormer wrote:Hello, thank you for your response!
Volumes of any sort don't seem to work with 'render instance' enabled -- as soon as I check that box, they all disappear -- they seem to all need to be full clones. Which... makes the load time insanely long
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw