Is there a known solution for problem and if not how would you suggest I work around it?
Thanks.
Frame 1

Frame 2

Frame 3 --> final frame

Main object inspector

Moderator: ChrisHekman
Is the scene static? If so, can you try to turn off static batching? Either in player settings, or turn off static batching on the object.emilche wrote:Yes we are
It is a bug. Unity does not expose the nessesary information in their api's to fully implement static batching on our side. (They will in the future)emilche wrote:That was it! Is it a bug or intended?
Thank you for your help!
Ill see if we can add setting octane time with the recorder.emilche wrote:Ah! I understand!
While i already have you here.
I am trying to play around a little with volume geo in octane. I made a simulation in houdini and exported it into a vdb sequence. This i then added to the octane volume node. The only problem is that i can only controll this thorugh the octane viewport. Which is understandable. But how can I make it animate with the recoding of the unity recorder? Cause right now I have only been able to render out the animation from the batch rendering in Octane viewport. And when I Render in Unity it is stuck in the first frame of the volume sequence.
So basically my question is:
is it possible to use the recorder in unity and also update the volume frame sequence along with it.
This is the result of the batch rendering in octane viewer: