Method for dirt texture before animation

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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mikefrisk
Licensed Customer
Posts: 172
Joined: Fri Aug 29, 2014 9:17 pm

Lets say I want to apply a dirt texture to a wall to show up in the corners but I do not want that affected by object animation. Like for example if I had a light socket fly onto the wall, I would not want the dirt texture forming as the socket reaches the wall. Is there any way to do this without baking/texture maps?
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promity
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Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

No way - only baking shader into image map.
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Lightwave 3d
mikefrisk
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Posts: 172
Joined: Fri Aug 29, 2014 9:17 pm

:cry:
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