Octane MultiPass

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Method
Licensed Customer
Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

Hi,
Octane has a multi-pass rendering for the post-production? (transparency, reflection ...etc.)

Thank you :)
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

For now only transparency
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

Octane is unbiased / path tracing, eg, it's difficult to define these as they happen more than once during consecutive bouncing.
Also, the memory requirement for storing all those film surfaces in the GPU would allow for little room for a decent scene, so I don't see this being too helpful until GPUs with more VRAM are available.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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