forgive if this has been asked before but I can't find anything on it.
so currently we have the options of how to reload a scene, deformations, materials, volumes, etc.. However, it would be super useful to have per object reload options. For example, I have a scene, with a big VDB for detailed, fog/cloud, and then I want to have little smoke volumes coming up from buildings.. Currently I would have to reload all the volumes, when in reality I only need to reload the small volumes..
I see just having a per object override. so you set you scene like normal, but then on the couple of objects that it would optimize things to be different you can change. I could even see the case, where you set full scene reload, and then tag an object to not reload..
Thanks
Chris
per object reload options?
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Hi Chris,
are you using Standalone or plugin?
In c4doctane, for example, you can change the Geometry Engine, and Geometry Control, to correctly set the loading of objects during animation rendering:
Animation Rendering
In Manual mode, and with proper Octane Object tag assigned to the animated objects, you can define what is static, and does not need to be reloaded, and what is not.
ciao beppe
are you using Standalone or plugin?
In c4doctane, for example, you can change the Geometry Engine, and Geometry Control, to correctly set the loading of objects during animation rendering:
Animation Rendering
In Manual mode, and with proper Octane Object tag assigned to the animated objects, you can define what is static, and does not need to be reloaded, and what is not.
ciao beppe
Hi Chris,wellsichris wrote:forgive if this has been asked before but I can't find anything on it.
so currently we have the options of how to reload a scene, deformations, materials, volumes, etc.. However, it would be super useful to have per object reload options. For example, I have a scene, with a big VDB for detailed, fog/cloud, and then I want to have little smoke volumes coming up from buildings.. Currently I would have to reload all the volumes, when in reality I only need to reload the small volumes..
I see just having a per object override. so you set you scene like normal, but then on the couple of objects that it would optimize things to be different you can change. I could even see the case, where you set full scene reload, and then tag an object to not reload..
Thanks
Chris
I assume you use LW ? If yes then there is option to do that, in object properties (i'm using it for current project right now

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Lewis
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- wellsichris
- Posts: 7
- Joined: Mon Mar 11, 2013 10:46 pm
thanks for the responses, This is actually in Houdini, which apparently doesn't have that feature yet 
But the good news is, if it's available than hopefully soon,

But the good news is, if it's available than hopefully soon,