Texture animation does not work

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Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

Hello,

I would like to animate a texture to make the bandwidth, I put two image sequence in "Assign new texture animation" as I show below the picture.

The problem is that the animation does not work when I make my recording in the "Recorder" mode of Octane. I have the impression that the image remains static.

I would like to know how to unlock this problem please, thank you.

Image
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Xhed
OctaneRender Team
Posts: 239
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

The recorder currently doesn't update the time in Octane, only in Unity. This is probably the source of your issues. You would have to do the texture animation in Unity for it to work properly.
- Rick
Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

Yes, but Octane render does not display the opacity of the texture with an alpha channel in standard Unity material.
Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

In fact it's good, I do not know why but unity did not take the alpha channel of my PSD file
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