lights visible in volumetric fog

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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thecatch
Licensed Customer
Posts: 12
Joined: Mon Jun 20, 2016 7:40 pm

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Hello I have a problem with my lights being seen by the camera with the creation of volumetric fog. The lights have camera and shadow visibility turned off. Is there a workaround to hide them?
Thanks.
thecatch
Licensed Customer
Posts: 12
Joined: Mon Jun 20, 2016 7:40 pm

Anyone? :)
thecatch
Licensed Customer
Posts: 12
Joined: Mon Jun 20, 2016 7:40 pm

Opacity, general visibility...everything i could find is turned to 0
thecatch
Licensed Customer
Posts: 12
Joined: Mon Jun 20, 2016 7:40 pm

Maybe this can help, the fog is created with a Volume object, not through the Octane sky.
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thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

I think its nomal to see the light source in the fog. U need to hide it somewhere way from the camera.
khomatech
Licensed Customer
Posts: 28
Joined: Wed Jul 20, 2016 3:27 pm

Same issue here, general visibility and opacity are both set to 0 but the outline of the light is still visible through the fog.

Is there really no way around this?
Meg x299 Creation / i9-9920X / 128GB RAM / 2x Asus Strix RTX2080Ti
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