Hello everybody, glad to show you an hypermarket I made (interior design + visualizations), I had only 2 days for render the project.
You can find more on my facebook page:
https://www.facebook.com/FabioCiliberti3DArtist/
Modern hypermarket
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hello Marvez,
I have to say that this time settings have been really important to render at 2560*1440 the pictures. Usually this size took 20+ hours to render with 2x GTX 760 2GB, but with good settings of adaptive sampling it took only 2h30m.
Illumination by HDR outside, real emitters inside (no ies lights, only emitter materials)
Samples 20 000
Diffuse depth 8
Specular depth 16
GI clamp 1
Adaptive sampling
noise threshold 0.04
minimum samples 192
group pixels 2x2
everything else as default
2h30m at 2560x1440
I have to say that this time settings have been really important to render at 2560*1440 the pictures. Usually this size took 20+ hours to render with 2x GTX 760 2GB, but with good settings of adaptive sampling it took only 2h30m.
Illumination by HDR outside, real emitters inside (no ies lights, only emitter materials)
Samples 20 000
Diffuse depth 8
Specular depth 16
GI clamp 1
Adaptive sampling
noise threshold 0.04
minimum samples 192
group pixels 2x2
everything else as default
2h30m at 2560x1440
You r welcome Marvez, thanks for complimentsMarvez wrote:thank you for sharing your settings
lights look great
mz

Thanks a lot FredH12FredH12 wrote:If the objects were a bit crooked, it would be impossible to know if it is 3D or a photograph
Very nice work

Hello Terryvfx,
Thanks for the holy cow
In reality I just have done a good choice with the HDR picture outside, set up the rotation only once, and it was fitting perfectly for every camera in the scene, automatically.
No other light sources from outside, so interiors are really mixed with the environment, the only real emitters are into the spot lights in the ceiling highlighting the shelves. Really easy.
Thanks for the holy cow

In reality I just have done a good choice with the HDR picture outside, set up the rotation only once, and it was fitting perfectly for every camera in the scene, automatically.
No other light sources from outside, so interiors are really mixed with the environment, the only real emitters are into the spot lights in the ceiling highlighting the shelves. Really easy.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Holy guacamole! Gorgeous!
Yeah, grocery stores, hell, any stores, look sooooo much better and feel so much more comfy and inviting when they have dark ceilings and kick-ass lighting. Our grocery store looks eerily similar to this. Really nice work!
Yeah, grocery stores, hell, any stores, look sooooo much better and feel so much more comfy and inviting when they have dark ceilings and kick-ass lighting. Our grocery store looks eerily similar to this. Really nice work!

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