Pocket Watch
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi Everyone. I made a pocket watch. render times were about 10minutes each 2100 samples-ish per shot.the camera filetrs are really cool. I tried a few of them out. pathtracing on, 12 bounces.
Very good, nice work
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looks like a neat render...!! good work
3rdeye
3rdeye
like the last picture
looks like old film

looks like old film
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Thanks everyone.
That was my first post on here-forgot to mention that.
Until MLT gets implemented, I think I'll focus on improving on product design type. I like interiors, but I don't want to battle fireflies and the seem the most prone to complex interiors.
I modeled the interior too but you can't really see it. her's a shot I made when I was modeling texturing. I like B&W


Until MLT gets implemented, I think I'll focus on improving on product design type. I like interiors, but I don't want to battle fireflies and the seem the most prone to complex interiors.
I modeled the interior too but you can't really see it. her's a shot I made when I was modeling texturing. I like B&W
