Render passes – current status?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Hi,

Can somebody answer why Render passes are still not fully operational?

- Some are still missing compared to Standalone.
- Some are limited to Subtype. Why I can't choose all subtypes?
- Black Shadow pass, object index and material index are sill not working in final render.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
DrawFun
OctaneRender Team
Posts: 379
Joined: Fri Aug 25, 2017 5:02 am

Hi J.C, thanks for your report.
I have been looking into this issue recently. As blender(same in 2.79) supports up to 32 render passes, there is no room for extra octane passes. And we cannot simply reuse the 32 passes as we need more than 32(that is why we need "subtype" now). Therefore, a refactoring of blender render pass system is required in order to support all the extra passes. It could demand more effort so it will not be included in the coming version, which is under internal tests already.
We will give priority to this feature and try to bring it in the minor version after the coming release.
Thanks.
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Hi DrawFun, thanks for an answer.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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kaskudo
Licensed Customer
Posts: 29
Joined: Thu Sep 20, 2012 11:03 pm

Good news, thanks.
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