Hello there,
so i have a character thats properly weighted in mocap data. Everything worked fine until i tried to render that in Octane. As you can see on the picture, there is some weird looking mesh generated. I've even deleted the whole arm to see if thats the problem, but it does not seem to be helping.. Any idea how to fix that? Thanks
PICTURES = https://imgur.com/a/rcHJf
Problem with weighted character in octane
Moderators: ChrisHekman, aoktar
Could you please attach your image to your post? And a sample scene please?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw