Sometimes I need to realize materials (like snow, f.ex.) that needs two (or more) different displacement maps on the same mesh.
In snow case I thought to try two different maps with different heights.
How is possible to realize that?
Luca
A way to have different displacement maps on the same mesh?
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Hi Luca,
thanks to 3.07 SDK, now you can use a baking texture node connected to displacement, look at this example by pxlntwrk:
viewtopic.php?f=30&t=59827&start=30#p325189

ciao beppe
thanks to 3.07 SDK, now you can use a baking texture node connected to displacement, look at this example by pxlntwrk:
viewtopic.php?f=30&t=59827&start=30#p325189

ciao beppe