A way to have different displacement maps on the same mesh?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

Sometimes I need to realize materials (like snow, f.ex.) that needs two (or more) different displacement maps on the same mesh.
In snow case I thought to try two different maps with different heights.
How is possible to realize that?

Luca
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
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bepeg4d
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Hi Luca,
thanks to 3.07 SDK, now you can use a baking texture node connected to displacement, look at this example by pxlntwrk:
viewtopic.php?f=30&t=59827&start=30#p325189
Image
ciao beppe
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