I am using some lights spot from Archicad.
I have applied an emmittion channel to create light in several objects with different power.
Is there a way to be able to turn off all the emmitters at once instead of changing all the value to 0 for each emmittion texture separately???
Thank
Little help
Moderator: face_off
Hi Jason,
Does not every spot has an unique material?...
I remember I used to work with the ArchiCAD light as well but from one point I start working with adding my own light object with every lamp object (slabs with emitter material on bottom side) to control the lighting easier.
Maybe you can show printscreens of how your workflow looks like with the lighting?
Greetz,
Does not every spot has an unique material?...
I remember I used to work with the ArchiCAD light as well but from one point I start working with adding my own light object with every lamp object (slabs with emitter material on bottom side) to control the lighting easier.
Maybe you can show printscreens of how your workflow looks like with the lighting?
Greetz,
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Hi Rappet.
Thank you for your answer.
I am using the same workflow and method as you do.
Differenet material for certain lights. If I am using a lamp object I am setting a material for the bulb.
Sometimes I am making led tapes with slabs etc.
Just want to know if there is a way to be able to turn off the emmiter channel for all these different objects with different ligh materials.
If I had only one light object then this is easy, but because I am setting different emission power I have to set different archicad material and then it becomes time consuming
to turn of all the emmision channel for each light material separately.
Thank you for your answer.
I am using the same workflow and method as you do.
Differenet material for certain lights. If I am using a lamp object I am setting a material for the bulb.
Sometimes I am making led tapes with slabs etc.
Just want to know if there is a way to be able to turn off the emmiter channel for all these different objects with different ligh materials.
If I had only one light object then this is easy, but because I am setting different emission power I have to set different archicad material and then it becomes time consuming
to turn of all the emmision channel for each light material separately.
ASUS Z10 PE-D8 WS/2 x XEON E5-2680 V4/64GB RAM/1xQuadro M5000/2x NVIDIA GTX TITAN Pascal/ Windows 10/ Archicad 20