Hi
I want to create some Editor codes to make manual texture baking fully automatic but all octane classes are internal and is not accessible.
It's so easy to make lightmap baking fully automatic, but you should create an automatic workflow or use public classes to let to users can create lightmap editor workflow (like me)
thank you. current manually texture baking is not usable in production
Lightmap Baking Editor
Moderator: ChrisHekman
Yes. Working on it!
- aliyeredon
- Posts: 10
- Joined: Sat Sep 09, 2017 3:53 pm
Thank you
Is it possible to execute Render action for "PBR Render Target" from script ?
Or changing camera type to Baked Camera from script ?
Is it possible to execute Render action for "PBR Render Target" from script ?
Or changing camera type to Baked Camera from script ?
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
Atm the only news I can give is that we are working on it and discussing it internally.aliyeredon wrote:Any news about baking api?
- aliyeredon
- Posts: 10
- Joined: Sat Sep 09, 2017 3:53 pm
Public classes are necessary for every plugin
Automatic solution is a most important thing, that's right
Automatic solution is a most important thing, that's right
I would suggest a solution like Flatiron uses in 3ds Max. Create shell materials.
There's the original material that has and infinite map (shell material) and then there's the baked material map in the same material. When you render it uses the original material, but the results go in the final map.
Anyway, I can't wait to bake in Unity. Currently baking in 3ds Max > Octane and it's a huge pain. My scene is split in 35 pieces, so I have to do every operation manually x 35 times. Of course, Octane bakes look amazing compared to unity bakes.
There's the original material that has and infinite map (shell material) and then there's the baked material map in the same material. When you render it uses the original material, but the results go in the final map.
Anyway, I can't wait to bake in Unity. Currently baking in 3ds Max > Octane and it's a huge pain. My scene is split in 35 pieces, so I have to do every operation manually x 35 times. Of course, Octane bakes look amazing compared to unity bakes.