Default material of unity does not work

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Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

Hello,

The default material of unity does not work on octane rendering.

Why ?

Thank you !

Olivier
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Xhed
OctaneRender Team
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Location: Breda, The Netherlands

Could you provide me with more information as to what isn't working?
- Rick
Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

The material unity's PBR does not work on octane rendering, here's a screenshot below.

Image
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Xhed
OctaneRender Team
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Location: Breda, The Netherlands

That does indeed look quite different. What type of shader are you using for the material? Are you using Default or Default (Specular Setup)?
- Rick
Olivier31
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Joined: Thu Jul 20, 2017 8:49 pm

The "Standard" (default).

Image
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Xhed
OctaneRender Team
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Would it be possible for you to send me your project? I am unsuccessful in replicating the problems locally to the same extent.
- Rick
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Xhed
OctaneRender Team
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Thanks for the project, we have managed to fix it. It will be included in the next patch.

Image
- Rick
Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

Thank you very much, but it's normal that there is not exactly the same thing about specularity ?
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Xhed
OctaneRender Team
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Yes, that is to be expected, as Unity and Octane use fundamentally different approaches to do shading & lighting.
- Rick
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