Queue multiple renders (etc)

Houdini Integrated Plugin

Moderator: juanjgon

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cigoler
Licensed Customer
Posts: 4
Joined: Fri Nov 25, 2016 3:24 pm

I have a bunch of different animated cameras I want to render from but at the moment I'm just going in and manually changing all the relevant the details on the same Octane ROP. Bit of a pain in the bum. Is there any way of doing this without hqueue (Does that even work with Octane?). I know I must be missing something and doing things arse backwards so if anyone can point me in the right direction I'd appreciate it!
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

You have several options. You could build a loop script to change the camera parameter in the ROP node and render it, but the easier way can be to add an ROP node for each camera and render them in a chain or using the merge node.

Thanks,
-Juanjo
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cigoler
Licensed Customer
Posts: 4
Joined: Fri Nov 25, 2016 3:24 pm

Simple as that eh (!), nice one, thanks :)
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