Hair thickness and mograph
Moderators: ChrisHekman, aoktar
- Janmansilver
- Posts: 46
- Joined: Wed Apr 22, 2015 3:05 pm
Is it possible to control the thickness of "the render as hair" option in the octane object tag, via a mograph effector? I've done a hack where I use a single cloner set to blend mode (with two splines each with an octane object tag with "thin and then thick hair setting") and then cloning this, but this is very inefficient for working with the model in the viewport.
It's not possible to affect as a parameter for each strands.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jeffthomson
- Posts: 8
- Joined: Thu Oct 01, 2015 11:09 am
doesn't each strand/spline have a unique id? Even if there was just a way to randomize width or drive via a texture map would be pretty cool
Have you tried it with hair object? It should show thicknesses correctly.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw