Environment HDRIs don't match the Unity viewport
Moderator: ChrisHekman
Hi adamnerva,
you need to set the Gamma at 1 for HDRI in Environment node.
ciao beppe
you need to set the Gamma at 1 for HDRI in Environment node.
ciao beppe
Thanks, beppe,
OK, that fixes it. Can we consider this a bug? Why would the environment texture slot be defaulting to gamma 2.2? It would be good if at least there was an option to fix this in the Unity Inspector pane, as it did not occur to me to check the render target node graph.
OK, that fixes it. Can we consider this a bug? Why would the environment texture slot be defaulting to gamma 2.2? It would be good if at least there was an option to fix this in the Unity Inspector pane, as it did not occur to me to check the render target node graph.