
The author uses an animated gradient texture as an alpha channel for Xparticles to use so that as the gradient moves along the object, particles are emitted. (This description is very oversimplified.) In order to create transparency, in cinema 4d he simply activates the alpha channel and configures it. I cant figure out how to do this in octane. I tried using the image texture node and set the "type" to Alpha and I tried different border modes, but I am not getting the effect. Hopefully this makes sense. I could really use the help.