Hi, whats difference with include environment in passes and keep environemnt in kernels?
Also, what is the premultiplied alpha in camera imager and why is not on the same place with the alpha channel?
In general alpha channel options should all be in the passes tab and nowhere else. Its quite confusing and makes no sense to see ur alpha in the live viewer anyways.
Thanks
Help with passes setup
Moderators: ChrisHekman, aoktar
Hi thanulee.
The Include environment option in the Beauty passes settings is related to Post Effect, if enabled, the Post effect will include the Environment in the pass. While Keep environment in the Kernel setting is related with the Alha channel, if enabled the environment will be included in the semi transparent pixels of the alha channel.
The Premultiply option is in the Camera Imager node because is applied in post, and cannbe changed on the fly, while the settings in the Kernel tab tend to restart the render.
Since the panels are for different aspects of the rendering process, the settings need to stay in the proper place.
ciao beppe
The Include environment option in the Beauty passes settings is related to Post Effect, if enabled, the Post effect will include the Environment in the pass. While Keep environment in the Kernel setting is related with the Alha channel, if enabled the environment will be included in the semi transparent pixels of the alha channel.
The Premultiply option is in the Camera Imager node because is applied in post, and cannbe changed on the fly, while the settings in the Kernel tab tend to restart the render.
Since the panels are for different aspects of the rendering process, the settings need to stay in the proper place.
ciao beppe