Hi there.
I had been using Octane for C4D V1.5 and I have updatet these days to V3.06.
Now there are some issues with my old scenes and I hope you can help?
See the attached pic for better understanding.
As an example I have a simple scene showing a floor and two elevators.
I used some materials from the Live-DB, a couple of area lights and an skyobject with an HDR, Rendermode GI + AO
Firstly I´ve loaded the scene and rendered it with 3.06.
As you may see it´s darker than the old render. I found out that turning off "surface brightness" on the light tag gets brighter lights (found no info about this parameter in the manual, so I don´t know exactly what it does). With "surface brightness" off the render gets pretty close to the old one but for some reason I still do miss shadows and AO in the new render.
Some ideas what I´m doing wrong?
Thank you in advance,
Andy
- Win7 64 / GTX 560 / i7 3770 / Cinema 4D R15 (Octane V1.5) and R18 (Octane V3.06)
Loss of detail after update (Octane for C4D)
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Check gimode in directlight kernel if you're using it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw

