So I know how to emit particles from a luminance channel, which enables me to fake particles tearing away from an object and the object disintegrating.
But now I want to build an object up with particles.
I have a tracked camera imported from after effects, and I reversed the track points by using the function of the time line. So I can get it going in reverse which fakes the action I want, but the problem is the motion blur. It's gonna be in reverse.
Any of you brilliant minds know a solution for this?
Xp reverse motion blur
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- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Hi,
have you tried to change the motion blur shutter alignment from Before to After or vice versa?
ciao beppe
have you tried to change the motion blur shutter alignment from Before to After or vice versa?
ciao beppe
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
oooh, that's not a bad idea. I ended up just using pixel motion blur in after effects and got decent enough motion blur. But next time!
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com