Geometry Artifacts when animating using Global override

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Although my meshes are all set to the default Scatter type, I switched to the Global override tab for an animation that only used camera movement.

One object rendered with a lot of geometry tearing (see attached screen shots). However, if I set the override tab back to "As is" (so that it uses its default Scatter type) then it renders cleanly.

I did some additional testing and changed that meshe's geometry type to Global in the Octane properties section of Blender's data tab. Changing the object's mesh type from here produced a clean render.

It is only when I use the Global override that the issue with the mesh tearing occurs.
I have included screenshots but cannot post the blend or ORBX file publicly, so please let me know where to send those if needed. I have several objects in the component but this one mesh is the only one where the artifacting appears when Global override is set.

Also noticed that even when the mesh type is set to Global in Octane properties and the override is also set to Global, the artifacting occurs. So it is defintly something going on with that Global overide setting.
Attachments
Global-Override-0210.jpg
Global-Mesh-Type-0210.jpg
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Hi Pegot,

Thank you for the report! We will attempt to replicate this, and apply whatever fixes are needed as soon as possible.

Cheers,
Azen
DrawFun
OctaneRender Team
Posts: 373
Joined: Fri Aug 25, 2017 5:02 am

pegot wrote:Although my meshes are all set to the default Scatter type, I switched to the Global override tab for an animation that only used camera movement.

One object rendered with a lot of geometry tearing (see attached screen shots). However, if I set the override tab back to "As is" (so that it uses its default Scatter type) then it renders cleanly.

I did some additional testing and changed that meshe's geometry type to Global in the Octane properties section of Blender's data tab. Changing the object's mesh type from here produced a clean render.

It is only when I use the Global override that the issue with the mesh tearing occurs.
I have included screenshots but cannot post the blend or ORBX file publicly, so please let me know where to send those if needed. I have several objects in the component but this one mesh is the only one where the artifacting appears when Global override is set.

Also noticed that even when the mesh type is set to Global in Octane properties and the override is also set to Global, the artifacting occurs. So it is defintly something going on with that Global overide setting.
Hi pegot, could you please send me the scene via PM? Thanks.
Post Reply

Return to “Bug Reports”