This is the third public test build of version 3.07. It fixes a few annoying bugs and also adds support for FBX, glTF and bone deformations.
For an overview of the main changes of 3.07, please check out the new features post.
Changes since version 3.07 TEST 4:
- Added support for importing glTF files.
- Added support for importing and exporting FBX files. For more information about FBX please check out the new features post.
- To support FBX, we also needed to add bone deformations. At the moment, this feature doesn't have much other use than supporting FBX and potentially plugins, but eventually it will hopefully help reduce the amount of data that needs to be stored for Octane projects and it will allow some future optimizations in the geometry compilation.
- If a layer reflection pass is being rendered, it will be included in the noise estimate for adaptive sampling (see viewtopic.php?f=23&t=62780).
- Fixed rendering of the environment medium (see viewtopic.php?p=321754#p321754).
- Fixed incorrect rendering if a thin lens camera generates invalid rays due to a wide field of view, strong distortion and near clipping.
- Fixed broken scene updates, when all meshes get removed. This also fixes rendering of scenes with only volumes.
- Fixed bug causing object layer UVW transforms to not update if the object layer wasn't selected for baking initially.
- Fixed viewport presets in scenes with no finite geometry, by just making up a center and a dimension instead.
- Slight simplification of painting nodes when the node graph editor zoomed out and improved refresh rate when using lasso selection.
- Single line strings are now displayed as single line strings in the node inspector.
- Improved switching through editable fields in the node inspector.
- Fixed wrong initial color in the color swatch for selecting the color of a node graph or note node.
- Lua: Added
octane.node.canConnectTo()
andoctane.node.canConnectToIx()
. - Lua: Added new field
id
toPROPS_NODE_ITEM
. This ID is set once during the creation of node items, is unique in a root node graph and will also be stored in OCS files. - Lua: Added
octane.node.isAnimated()
andoctane.node.isAnimatedIx()
to check if an attribute is animated.
Downloads for users with a regular license
regular version for Windows (ZIP archive)
regular version for Windows (installer)
regular version for Mac OS X (DMG archive)
regular version for Linux (ZIP archive)
Downloads for users with a subscription license
subscription version for Windows (ZIP archive)
subscription version for Windows (installer)
subscription version for Mac OS X (DMG archive)
subscription version for Linux (ZIP archive)
Photoshop workflow plugin download
You can download and install the current Photoshop workflow plugin (1.0.5) either via the Adobe Exchange platform or you can download it from the link below and manually install it.
Windows and Mac OS X
Photoshop extension (v1.0.5) (ZXP archive)
Happy rendering,
Your OTOY NZ Team