WIP living room scene (lots of glass!)

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rodrigomm
Licensed Customer
Posts: 18
Joined: Wed Aug 03, 2016 11:40 pm

Hi, I'd love to get feedback on this scene. I mostly feel the glass panes on the doors are pretty much non existent, eventhough there's geometry there. I feel there should be more reflections on em, but not sure.

Any ideas are welcome
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Rendered for only a few minutes*
Rendered for only a few minutes*
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Are the windows specural or glossy material?
If specular, try to change them to glossy with full white on specular value and about 15% opacity.

Also add some dark things behind the camera so there is something to reflect. and maybe add some blue color or clouds in the sky so it´s not so white.
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Impressive for a few mins. I'd also like to know what your glass & render settings were.
Cheers,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Don´t know why but the picture looks to me that it´s a scene from a luxury boat.
I think the room should be a little higher.

Add also some dof.
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Also composition-wise the straight shot doesn´t work.
Turn the camera a bit to the side so the sofa area shows more.

It´s also not good to show a straight shot towards a mirror, because you should then see also the camera reflected from the mirror...
rodrigomm
Licensed Customer
Posts: 18
Joined: Wed Aug 03, 2016 11:40 pm

Hi. Thanks for the feedback.

The composition is not final. Is just the one I could get all the reflective surfaces in the shot, hah. Sorry for not clearing that up.

I'll try the glass panes as glossy material. I'll post materials used as well.

The mirror in the back is meant to be a smoked mirror look but have no idea how to do it.

The sky and background haven't been decided yet, and will sure add more reflections. I'll add a hdri map as place holder.

Here is another angle.
Attachments
Sala 2017_02.jpg
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Hey rodrigomm,
What were your kernel settings?
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
rodrigomm
Licensed Customer
Posts: 18
Joined: Wed Aug 03, 2016 11:40 pm

Seekerfinder wrote:Hey rodrigomm,
What were your kernel settings?
Seeker
Here you go!
Screen.JPG
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Thanks rodrigomm,
So that second render took about an hour to reach 20000 samples. I'm curious to know how quicly it cleaned though since you said the first one took only a few minutes.
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
rodrigomm
Licensed Customer
Posts: 18
Joined: Wed Aug 03, 2016 11:40 pm

The original image posted took about 5mins to reach that point. Can't remember exactly
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