Hi, I'd love to get feedback on this scene. I mostly feel the glass panes on the doors are pretty much non existent, eventhough there's geometry there. I feel there should be more reflections on em, but not sure.
Any ideas are welcome
WIP living room scene (lots of glass!)
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Are the windows specural or glossy material?
If specular, try to change them to glossy with full white on specular value and about 15% opacity.
Also add some dark things behind the camera so there is something to reflect. and maybe add some blue color or clouds in the sky so it´s not so white.
If specular, try to change them to glossy with full white on specular value and about 15% opacity.
Also add some dark things behind the camera so there is something to reflect. and maybe add some blue color or clouds in the sky so it´s not so white.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Impressive for a few mins. I'd also like to know what your glass & render settings were.
Cheers,
Seeker
Cheers,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Also composition-wise the straight shot doesn´t work.
Turn the camera a bit to the side so the sofa area shows more.
It´s also not good to show a straight shot towards a mirror, because you should then see also the camera reflected from the mirror...
Turn the camera a bit to the side so the sofa area shows more.
It´s also not good to show a straight shot towards a mirror, because you should then see also the camera reflected from the mirror...
Hi. Thanks for the feedback.
The composition is not final. Is just the one I could get all the reflective surfaces in the shot, hah. Sorry for not clearing that up.
I'll try the glass panes as glossy material. I'll post materials used as well.
The mirror in the back is meant to be a smoked mirror look but have no idea how to do it.
The sky and background haven't been decided yet, and will sure add more reflections. I'll add a hdri map as place holder.
Here is another angle.
The composition is not final. Is just the one I could get all the reflective surfaces in the shot, hah. Sorry for not clearing that up.
I'll try the glass panes as glossy material. I'll post materials used as well.
The mirror in the back is meant to be a smoked mirror look but have no idea how to do it.
The sky and background haven't been decided yet, and will sure add more reflections. I'll add a hdri map as place holder.
Here is another angle.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Hey rodrigomm,
What were your kernel settings?
Seeker
What were your kernel settings?
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Thanks rodrigomm,
So that second render took about an hour to reach 20000 samples. I'm curious to know how quicly it cleaned though since you said the first one took only a few minutes.
Seeker
So that second render took about an hour to reach 20000 samples. I'm curious to know how quicly it cleaned though since you said the first one took only a few minutes.
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane